
Hamaggedon
A 2D tower assault game, assemble a meat minion army to conquer the dinner table!


Hamaggedon is a tower defence game with twist, you are the enemy and must assemble minions from the meat on the dinner table to overcome the defences already established by the fruit.
Game Design Documentation-->
I worked on many of the systems in Hamaggedon such as:
MinionHealth,MinionSpawner,MinionMovement, CastleHealth,MinionDamage. Additionally i wholly developed the upgrade system for the player in which they could aqcuire stat increases using currency awarded when the enemy tower reached 0 health. Each of these upgrades shown on the right would increase the respective stat by 10% of the base. This meant that if a player got stuck on a level they could repeat previous levels to become stronger.
Hamaggedon was developed by a team of 5 working from the U.S.A, the U.K and Poland. We developed the GDD using a shared google docs and tracked progress/ apportioned responsibility using a combination of Google Docs and Discord channels.



Above: The minion spawner as show from the inspector which incorporates a sequence of waypoints which the minions follow.
Right: A snippet from the GDD identifying the core loop and mechanics for the game. More can be found in the PDF at the top of the page.
