
Esports
Whilst at University I committed to playing on several Esports teams and managed to get to high levels of professional play, even winning regional championships.



There were 2 primary circuits for professional play. Those being NUEL and NSE. I competed in both with my university teams at Manchester and Bangor and we went on to win regional championships and on several occasions qualified for national tournaments.


I played professionally for teams in Counter Strike Global Offensive, Valorant and League of Legends. After a brief spell playing for teams in all 3 games at the same time I focused primarily on League of Legends and managed to be in the top 0.001% of players on EUW servers.

Having insights into what games are like at a high level of play is a valuable asset. Games that wish to enter Esports must have a good feel for the traits that make a competitive online game. I've outlined some of those traits to the right.

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Low skill entry, high skill ceiling.
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Easy to spectate and can be understood with little knowledge of the game.
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Teamwork required but opportunities for solo carry.
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Some backstory leading to opportunities for multimedia engagement.
