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Overfished

A 2.5D fishing game made as our submission for the Winter Game Jam with Itch.IO

cover_art overfished.png
Robot

Overfished is a chaotic and intense fishing game where the player must hit their fishing quota in time or risk being fired! All the while avoiding every increasing amounts of icebergs in the Alaskan seas,

Original Game Design Documentation -->

I developed the majority of the systems in Overfished such as:

Music Manager, Menue systems, Boat movement, Boat Health, Iceberg damage, Fishing spot spawning, Iceberg spawning.

Overfished was devloped by our team of 5 coordinating over Discord and using Git for version control and final merge. The team were from vastly different time zones from New Zealand, Ohio (U.S.A), Tunisia and the U.K. This required tight coordination. We managed this via creating the game design document on a shared Google docs, identifying the core loop of our game and then apportioning responsibilities for the various parts. Due to the timezone difference, it was my responsibility to not only develop most of the systems but also ensure final integration between what all parties had created.

The iceberg spawner allowing a random iceberg from the array to be instaniated in the players vicinity.
Working on the fishing locations
Table apportioning key responsibilities for tasks for Overfished
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